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Feb 24

Benchmarking LLMs' Swarm intelligence

Large Language Models (LLMs) show potential for complex reasoning, yet their capacity for emergent coordination in Multi-Agent Systems (MAS) when operating under strict constraints-such as limited local perception and communication, characteristic of natural swarms-remains largely unexplored, particularly concerning the nuances of swarm intelligence. Existing benchmarks often do not fully capture the unique challenges of decentralized coordination that arise when agents operate with incomplete spatio-temporal information. To bridge this gap, we introduce SwarmBench, a novel benchmark designed to systematically evaluate the swarm intelligence capabilities of LLMs acting as decentralized agents. SwarmBench features five foundational MAS coordination tasks within a configurable 2D grid environment, forcing agents to rely primarily on local sensory input (k x k view) and local communication. We propose metrics for coordination effectiveness and analyze emergent group dynamics. Evaluating several leading LLMs in a zero-shot setting, we find significant performance variations across tasks, highlighting the difficulties posed by local information constraints. While some coordination emerges, results indicate limitations in robust planning and strategy formation under uncertainty in these decentralized scenarios. Assessing LLMs under swarm-like conditions is crucial for realizing their potential in future decentralized systems. We release SwarmBench as an open, extensible toolkit-built upon a customizable and scalable physical system with defined mechanical properties. It provides environments, prompts, evaluation scripts, and the comprehensive experimental datasets generated, aiming to foster reproducible research into LLM-based MAS coordination and the theoretical underpinnings of Embodied MAS. Our code repository is available at https://github.com/x66ccff/swarmbench.

  • 4 authors
·
May 7, 2025

SwarmUpdate: Hierarchical Software Updates and Deep Learning Model Patching for Heterogeneous UAV Swarms

Heterogeneous unmanned aerial vehicle (UAV) swarms consist of dozens to hundreds of drones with different roles and varying hardware and software requirements collaborating towards a shared mission. While traditional approaches for synchronized software updates assume swarms to be unstructured and homogeneous, the heterogeneous nature of modern swarms and the emerging need of drones to update their deep learning (perception) models with new objectives or data as a mission unfolds, has made efficient software update methods crucial for swarms to adapt to dynamic environments. To address these challenges, we introduce the SwarmUpdate framework for software updates in heterogeneous UAV swarms, composed of two key components: SwarmSync and SwarmModelPatch. SwarmSync is a hierarchical software update synchronization strategy to distribute a software update to the right subset of drones within a swarm, while SwarmModelPatch is a deep learning model patching method that reduces the size of a (deep learning model) update by only allowing some layers of the model to be updated (freezing the other layers). In this paper, we systematically evaluate the performance of SwarmSync through large-scale simulations in the ARGoS swarm simulator, comparing SwarmSync to auction-based (SOUL) and gossip-based rebroadcasting (Gossip) baselines, and SwarmModelPatch to a non-incremental model patching strategy.

  • 4 authors
·
Mar 17, 2025

FISC: A Fluid-Inspired Framework for Decentralized and Scalable Swarm Control

Achieving scalable coordination in large robotic swarms is often constrained by reliance on inter-agent communication, which introduces latency, bandwidth limitations, and vulnerability to failure. To address this gap, a decentralized approach for outer-loop control of large multi-agent systems based on the paradigm of how a fluid moves through a volume is proposed and evaluated. A relationship between fundamental fluidic element properties and individual robotic agent states is developed such that the corresponding swarm "flows" through a space, akin to a fluid when forced via a pressure boundary condition. By ascribing fluid-like properties to subsets of agents, the swarm evolves collectively while maintaining desirable structure and coherence without explicit communication of agent states within or outside of the swarm. The approach is evaluated using simulations involving O(10^3) quadcopter agents and compared against Computational Fluid Dynamics (CFD) solutions for a converging-diverging domain. Quantitative agreement between swarm-derived and CFD fields is assessed using Root-Mean-Square Error (RMSE), yielding normalized errors of 0.15-0.9 for velocity, 0.61-0.98 for density, 0-0.937 for pressure. These results demonstrate the feasibility of treating large robotic swarms as continuum systems that retain the macroscopic structure derived from first principles, providing a basis for scalable and decentralized control.

  • 3 authors
·
Jan 30

SwarmAgentic: Towards Fully Automated Agentic System Generation via Swarm Intelligence

The rapid progress of Large Language Models has advanced agentic systems in decision-making, coordination, and task execution. Yet, existing agentic system generation frameworks lack full autonomy, missing from-scratch agent generation, self-optimizing agent functionality, and collaboration, limiting adaptability and scalability. We propose SwarmAgentic, a framework for fully automated agentic system generation that constructs agentic systems from scratch and jointly optimizes agent functionality and collaboration as interdependent components through language-driven exploration. To enable efficient search over system-level structures, SwarmAgentic maintains a population of candidate systems and evolves them via feedback-guided updates, drawing inspiration from Particle Swarm Optimization (PSO). We evaluate our method on six real-world, open-ended, and exploratory tasks involving high-level planning, system-level coordination, and creative reasoning. Given only a task description and an objective function, SwarmAgentic outperforms all baselines, achieving a +261.8% relative improvement over ADAS on the TravelPlanner benchmark, highlighting the effectiveness of full automation in structurally unconstrained tasks. This framework marks a significant step toward scalable and autonomous agentic system design, bridging swarm intelligence with fully automated system multi-agent generation. Our code is publicly released at https://yaoz720.github.io/SwarmAgentic/.

  • 7 authors
·
Jun 18, 2025 2

dewi-kadita: A Python Library for Idealized Fish Schooling Simulation with Entropy-Based Diagnostics

Collective motion in fish schools exemplifies emergent self-organization in active matter systems, yet computational tools for simulating and analyzing these dynamics remain fragmented across research groups. We present dewi-kadita, an open-source Python library implementing the three-dimensional Couzin zone-based model with comprehensive entropy diagnostics tailored for marine collective behavior research. The library introduces seven information-theoretic metrics -- school cohesion entropy, polarization entropy, depth stratification entropy, angular momentum entropy, nearest-neighbor entropy, velocity correlation entropy, and school shape entropy -- that characterize distinct organizational features inaccessible to classical order parameters. These metrics combine into an Oceanic Schooling Index (OSI) providing a single scalar measure of collective disorder. Validation across four canonical configurations (swarm, torus, dynamic parallel, highly parallel) confirms correct reproduction of known phase behaviors: the swarm maintains disorder with polarization P < 0.1 and OSI approx 0.71, while the highly parallel state achieves P = 0.998 with OSI = 0.24 and velocity correlation entropy vanishing to zero. The entropy framework successfully discriminates the torus and dynamic parallel configurations that exhibit comparable order parameter magnitudes through different organizational mechanisms. Numba just-in-time (JIT) compilation accelerates pairwise interaction calculations by 10--100times, enabling simulations of 150--250 agents over 1000--2000 time steps within five minutes on standard workstation hardware. NetCDF4 output ensures interoperability with oceanographic analysis tools. The library addresses the need for standardized, reproducible infrastructure in collective behavior modeling analogous to established molecular dynamics codes.

SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models

Large language models (LLMs) have recently garnered significant accomplishments in various exploratory tasks, even surpassing the performance of traditional reinforcement learning-based methods that have historically dominated the agent-based field. The purpose of this paper is to investigate the efficacy of LLMs in executing real-time strategy war tasks within the StarCraft II gaming environment. In this paper, we introduce SwarmBrain, an embodied agent leveraging LLM for real-time strategy implementation in the StarCraft II game environment. The SwarmBrain comprises two key components: 1) a Overmind Intelligence Matrix, powered by state-of-the-art LLMs, is designed to orchestrate macro-level strategies from a high-level perspective. This matrix emulates the overarching consciousness of the Zerg intelligence brain, synthesizing strategic foresight with the aim of allocating resources, directing expansion, and coordinating multi-pronged assaults. 2) a Swarm ReflexNet, which is agile counterpart to the calculated deliberation of the Overmind Intelligence Matrix. Due to the inherent latency in LLM reasoning, the Swarm ReflexNet employs a condition-response state machine framework, enabling expedited tactical responses for fundamental Zerg unit maneuvers. In the experimental setup, SwarmBrain is in control of the Zerg race in confrontation with an Computer-controlled Terran adversary. Experimental results show the capacity of SwarmBrain to conduct economic augmentation, territorial expansion, and tactical formulation, and it shows the SwarmBrain is capable of achieving victory against Computer players set at different difficulty levels.

  • 4 authors
·
Jan 31, 2024

Fortytwo: Swarm Inference with Peer-Ranked Consensus

As centralized AI hits compute ceilings and diminishing returns from ever-larger training runs, meeting demand requires an inference layer that scales horizontally in both capacity and capability. We present Fortytwo, a novel protocol that leverages swarm intelligence principles and distributed pairwise ranking consensus to achieve superior performance in AI inference. Our approach reimagines collaboration among AI nodes using swarm inference: a peer-ranked, reputation-weighted consensus across heterogeneous models that surfaces the highest-quality responses. Using pairwise ranking with a custom Bradley-Terry-style aggregation model, we demonstrate that swarm inference substantially outperforms majority voting, achieving 85.90% on GPQA Diamond versus 68.69% for majority voting with the same model set - an improvement of +17.21 percentage points (approximately +25.1% relative). The protocol incorporates on-chain reputation so node influence adapts to demonstrated accuracy over time, yielding a meritocratic consensus that filters low-quality or malicious participants. To resist Sybil attacks, Fortytwo employs proof-of-capability in its consensus: nodes must successfully complete calibration/test requests and stake reputation to enter ranking rounds, making multi-identity attacks economically unattractive while preserving openness. Across six challenging benchmarks, including GPQA Diamond, LiveCodeBench, and AIME, our evaluation indicates higher accuracy and strong resilience to adversarial and noisy free-form prompting (e.g., prompt-injection degradation of only 0.12% versus 6.20% for a monolithic single-model baseline), while retaining practical deployability. Together, these results establish a foundation for decentralized AI systems - democratizing access to high-quality inference through collective intelligence without sacrificing reliability or security.

Fortytwo-Network Fortytwo
·
Oct 27, 2025 1

UFO^3: Weaving the Digital Agent Galaxy

Large language model (LLM)-powered agents are transforming digital devices from passive tools into proactive intelligent collaborators. However, most existing frameworks remain confined to a single OS or device, making cross-device workflows brittle and largely manual. We present UFO^3, a system that unifies heterogeneous endpoints, desktops, servers, mobile devices, and edge, into a single orchestration fabric. UFO^3 models each user request as a mutable TaskConstellation: a distributed DAG of atomic subtasks (TaskStars) with explicit control and data dependencies (TaskStarLines). The TaskConstellation continuously evolves as results stream in from distributed devices, enabling asynchronous execution, adaptive recovery, and dynamic optimization. A Constellation Orchestrator} executes tasks safely and asynchronously while applying dynamic DAG updates, and the Agent Interaction Protocol (AIP) provides persistent, low-latency channels for reliable task dispatch and result streaming. These designs dissolve the traditional boundaries between devices and platforms, allowing agents to collaborate seamlessly and amplify their collective intelligence. We evaluate UFO^3 on NebulaBench, a benchmark of 55 cross-device tasks across 5 machines and 10 categories. UFO^3 achieves 83.3% subtask completion, 70.9% task success, exposes parallelism with an average width of 1.72, and reduces end-to-end latency by 31% relative to a sequential baseline. Fault-injection experiments demonstrate graceful degradation and recovery under transient and permanent agent failures. These results show that UFO^3 achieves accurate, efficient, and resilient task orchestration across heterogeneous devices, uniting isolated agents into a coherent, adaptive computing fabric that extends across the landscape of ubiquitous computing.

microsoft Microsoft
·
Nov 14, 2025 3

Sharing is Caring: Efficient LM Post-Training with Collective RL Experience Sharing

Post-training language models (LMs) with reinforcement learning (RL) can enhance their complex reasoning capabilities without supervised fine-tuning, as demonstrated by DeepSeek-R1-Zero. However, effectively utilizing RL for LMs requires significant parallelization to scale-up inference, which introduces non-trivial technical challenges (e.g. latency, memory, and reliability) alongside ever-growing financial costs. We present Swarm sAmpling Policy Optimization (SAPO), a fully decentralized and asynchronous RL post-training algorithm. SAPO is designed for decentralized networks of heterogenous compute nodes, where each node manages its own policy model(s) while "sharing" rollouts with others in the network; no explicit assumptions about latency, model homogeneity, or hardware are required and nodes can operate in silo if desired. As a result, the algorithm avoids common bottlenecks in scaling RL post-training while also allowing (and even encouraging) new possibilities. By sampling rollouts "shared" across the network, it enables "Aha moments" to propagate, thereby bootstrapping the learning process. In this paper we show SAPO achieved cumulative reward gains of up to 94% in controlled experiments. We also share insights from tests on a network with thousands of nodes contributed by Gensyn community members running the algorithm on diverse hardware and models during an open-source demo.

Gensyn Gensyn
·
Sep 10, 2025 56

Galvatron: Automatic Distributed Training for Large Transformer Models

Training multi-billion to trillion-parameter language models efficiently on GPU clusters requires leveraging multiple parallelism strategies. We present Galvatron, a novel open-source framework (dubbed 'Optimus-Megatron' in the implementation) that dynamically combines data parallelism, tensor model parallelism, and pipeline parallelism to optimize training throughput. Built atop PyTorch and integrating NVIDIA's Megatron-LM and Microsoft's DeepSpeed, Galvatron automatically selects and adjusts parallelism strategies in real time based on model architecture, hardware, and training dynamics. This paper details Galvatron's key features -- automatic hybrid parallelism selection, layer-wise and phase-wise strategy optimization, and runtime adaptation -- and contrasts them with existing static frameworks. We describe the system's technical stack, including its use of DeepSpeed's ZeRO and NCCL communication, and provide an in-depth implementation overview of its core modules (profilers, strategy selector, parallelism manager). We then illustrate how Galvatron can be seamlessly integrated into existing training pipelines with minimal code modifications, providing companies a plug-and-play solution for efficient large-model training. Finally, we situate Galvatron in context with related efforts (NVIDIA Megatron-LM, Microsoft DeepSpeed, Google GShard, Meta FairScale, etc.), highlighting how it advances the state of the art in distributed deep learning. References to the GitHub repository and relevant literature are provided throughout.

  • 1 authors
·
Mar 13, 2025

Sequential Gradient Coding For Straggler Mitigation

In distributed computing, slower nodes (stragglers) usually become a bottleneck. Gradient Coding (GC), introduced by Tandon et al., is an efficient technique that uses principles of error-correcting codes to distribute gradient computation in the presence of stragglers. In this paper, we consider the distributed computation of a sequence of gradients {g(1),g(2),ldots,g(J)}, where processing of each gradient g(t) starts in round-t and finishes by round-(t+T). Here Tgeq 0 denotes a delay parameter. For the GC scheme, coding is only across computing nodes and this results in a solution where T=0. On the other hand, having T>0 allows for designing schemes which exploit the temporal dimension as well. In this work, we propose two schemes that demonstrate improved performance compared to GC. Our first scheme combines GC with selective repetition of previously unfinished tasks and achieves improved straggler mitigation. In our second scheme, which constitutes our main contribution, we apply GC to a subset of the tasks and repetition for the remainder of the tasks. We then multiplex these two classes of tasks across workers and rounds in an adaptive manner, based on past straggler patterns. Using theoretical analysis, we demonstrate that our second scheme achieves significant reduction in the computational load. In our experiments, we study a practical setting of concurrently training multiple neural networks over an AWS Lambda cluster involving 256 worker nodes, where our framework naturally applies. We demonstrate that the latter scheme can yield a 16\% improvement in runtime over the baseline GC scheme, in the presence of naturally occurring, non-simulated stragglers.

  • 3 authors
·
Nov 24, 2022

FlockGPT: Guiding UAV Flocking with Linguistic Orchestration

This article presents the world's first rapid drone flocking control using natural language through generative AI. The described approach enables the intuitive orchestration of a flock of any size to achieve the desired geometry. The key feature of the method is the development of a new interface based on Large Language Models to communicate with the user and to generate the target geometry descriptions. Users can interactively modify or provide comments during the construction of the flock geometry model. By combining flocking technology and defining the target surface using a signed distance function, smooth and adaptive movement of the drone swarm between target states is achieved. Our user study on FlockGPT confirmed a high level of intuitive control over drone flocking by users. Subjects who had never previously controlled a swarm of drones were able to construct complex figures in just a few iterations and were able to accurately distinguish the formed swarm drone figures. The results revealed a high recognition rate for six different geometric patterns generated through the LLM-based interface and performed by a simulated drone flock (mean of 80% with a maximum of 93\% for cube and tetrahedron patterns). Users commented on low temporal demand (19.2 score in NASA-TLX), high performance (26 score in NASA-TLX), attractiveness (1.94 UEQ score), and hedonic quality (1.81 UEQ score) of the developed system. The FlockGPT demo code repository can be found at: coming soon

  • 7 authors
·
May 9, 2024

Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior

Recent reinforcement learning (RL) methods have achieved success in various domains. However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents. Meanwhile, collective behavior requires resolution of the aforementioned challenges, and remains of importance to many state-of-the-art applications such as active matter physics, self-organizing systems, opinion dynamics, and biological or robotic swarms. Here, MARL via mean field control (MFC) offers a potential solution to scalability, but fails to consider decentralized and partially observable systems. In this paper, we enable decentralized behavior of agents under partial information by proposing novel models for decentralized partially observable MFC (Dec-POMFC), a broad class of problems with permutation-invariant agents allowing for reduction to tractable single-agent Markov decision processes (MDP) with single-agent RL solution. We provide rigorous theoretical results, including a dynamic programming principle, together with optimality guarantees for Dec-POMFC solutions applied to finite swarms of interest. Algorithmically, we propose Dec-POMFC-based policy gradient methods for MARL via centralized training and decentralized execution, together with policy gradient approximation guarantees. In addition, we improve upon state-of-the-art histogram-based MFC by kernel methods, which is of separate interest also for fully observable MFC. We evaluate numerically on representative collective behavior tasks such as adapted Kuramoto and Vicsek swarming models, being on par with state-of-the-art MARL. Overall, our framework takes a step towards RL-based engineering of artificial collective behavior via MFC.

  • 4 authors
·
Jul 12, 2023

Prime Collective Communications Library -- Technical Report

This report presents the Prime Collective Communications Library (PCCL), a novel fault-tolerant collective communication library designed for distributed ML workloads over the public internet. PCCL introduces a new programming model that enables dynamic peer joining and failure recovery. The library implements efficient collective operations like all-reduce while providing robust fault tolerance mechanisms that allow the system to continue operating even when peers fail or join during ongoing operations. We demonstrate that PCCL's design enables practical solutions to dynamic membership challenges in workloads with repeated operations and deterministic state advancement. Our implementation passes extensive stress tests across all major operating systems, showing reliable operation even under rapid peer churn and concurrent collective operations. By dispatching to multiple connections, we can efficiently utilize cross-continental long-fat-pipe TCP WAN links, in our experiments achieving up to 45 Gbit/s of bandwidth utilization across Europe and 25 Gbit/s across North America and Europe. PCCL's architecture enables easy implementation of distributed low-communication optimization strategies like DiLoCo, which significantly reduce communication frequency. Combined with quantization, this leads to a significant reduction in the bandwidth required for distributed training workloads. PCCL also allows for concurrent collective operations, which enables optimization strategies like async DiLoCo, which can completely hide communication overhead by implementing one-step delayed parameter updates. PCCL can facilitate exact bit-parity of the shared state across peers in all cases induced by graceful or abrupt peer churn. While PCCL exposes a C99 API, Python bindings are available which are compatible with PyTorch alongside FSDP. PCCL is available under the open source MIT license.

  • 5 authors
·
May 20, 2025

Matrix: Peer-to-Peer Multi-Agent Synthetic Data Generation Framework

Synthetic data has become increasingly important for training large language models, especially when real data is scarce, expensive, or privacy-sensitive. Many such generation tasks require coordinated multi-agent workflows, where specialized agents collaborate to produce data that is higher quality, more diverse, and structurally richer. However, existing frameworks for multi-agent synthesis often depend on a centralized orchestrator, creating scalability bottlenecks, or are hardcoded for specific domains, limiting flexibility. We present Matrix, a decentralized framework that represents both control and data flow as serialized messages passed through distributed queues. This peer-to-peer design eliminates the central orchestrator. Each task progresses independently through lightweight agents, while compute-intensive operations, such as LLM inference or containerized environments, are handled by distributed services. Built on Ray, Matrix scales to tens of thousands of concurrent agentic workflows and provides a modular, configurable design that enables easy adaptation to a wide range of data generation workflows. We evaluate Matrix across diverse synthesis scenarios, such as multi-agent collaborative dialogue, web-based reasoning data extraction, and tool-use trajectory generation in customer service environments. In all cases, Matrix achieves 2--15times higher data generation throughput under identical hardware resources, without compromising output quality.

  • 15 authors
·
Nov 26, 2025

JaxMARL: Multi-Agent RL Environments in JAX

Benchmarks play an important role in the development of machine learning algorithms. For example, research in reinforcement learning (RL) has been heavily influenced by available environments and benchmarks. However, RL environments are traditionally run on the CPU, limiting their scalability with typical academic compute. Recent advancements in JAX have enabled the wider use of hardware acceleration to overcome these computational hurdles, enabling massively parallel RL training pipelines and environments. This is particularly useful for multi-agent reinforcement learning (MARL) research. First of all, multiple agents must be considered at each environment step, adding computational burden, and secondly, the sample complexity is increased due to non-stationarity, decentralised partial observability, or other MARL challenges. In this paper, we present JaxMARL, the first open-source code base that combines ease-of-use with GPU enabled efficiency, and supports a large number of commonly used MARL environments as well as popular baseline algorithms. When considering wall clock time, our experiments show that per-run our JAX-based training pipeline is up to 12500x faster than existing approaches. This enables efficient and thorough evaluations, with the potential to alleviate the evaluation crisis of the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. We provide code at https://github.com/flairox/jaxmarl.

  • 20 authors
·
Nov 16, 2023

Challenging the Need for Packet Spraying in Large-Scale Distributed Training

Large-scale distributed training in production datacenters constitutes a challenging workload bottlenecked by network communication. In response, both major industry players (e.g., Ultra Ethernet Consortium) and parts of academia have surprisingly, and almost unanimously, agreed that packet spraying is necessary to improve the performance of large-scale distributed training workloads. In this paper, we challenge this prevailing belief and pose the question: How close can a singlepath transport approach an optimal multipath transport? We demonstrate that singlepath transport (from a NIC's perspective) is sufficient and can perform nearly as well as an ideal multipath transport with packet spraying, particularly in the context of distributed training in leaf-spine topologies. Our assertion is based on four key observations about workloads driven by collective communication patterns: (i) flows within a collective start almost simultaneously, (ii) flow sizes are nearly equal, (iii) the completion time of a collective is more crucial than individual flow completion times, and (iv) flows can be split upon arrival. We analytically prove that singlepath transport, using minimal flow splitting (at the application layer), is equivalent to an ideal multipath transport with packet spraying in terms of maximum congestion. Our preliminary evaluations support our claims. This paper suggests an alternative agenda for developing next-generation transport protocols tailored for large-scale distributed training.

  • 3 authors
·
Jun 29, 2024

Boosting Large-scale Parallel Training Efficiency with C4: A Communication-Driven Approach

The emergence of Large Language Models (LLMs) has necessitated the adoption of parallel training techniques, involving the deployment of thousands of GPUs to train a single model. Unfortunately, we have found that the efficiency of current parallel training is often suboptimal, largely due to the following two main issues. Firstly, hardware failures are inevitable, leading to interruptions in the training tasks. The inability to quickly identify the faulty components results in a substantial waste of GPU resources. Secondly, since GPUs must wait for parameter synchronization to complete before proceeding to the next round of computation, network congestions can greatly increase the waiting time for GPUs. To address these challenges, this paper introduces a communication-driven solution, namely the C4. The key insights of C4 are two folds. First, in parallel training, collective communication exhibits periodic and homogeneous characteristics, so any anomalies are certainly due to some form of hardware malfunction. By leveraging this feature, C4 can rapidly identify the faulty components, swiftly isolate the anomaly, and restart the task, thereby avoiding resource wastage caused by delays in anomaly detection. Second, the predictable communication model of collective communication, involving few large flows, allows C4 to efficiently execute traffic planning, substantially reducing network congestion. C4 has been extensively implemented across our production systems, cutting error-induced overhead by roughly 30% and enhancing runtime performance by about 15% for certain applications with moderate communication costs.

  • 25 authors
·
Jun 6, 2024

Towards a Science of Scaling Agent Systems

Agents, language model (LM)-based systems that are capable of reasoning, planning, and acting are becoming the dominant paradigm for real-world AI applications. Despite this widespread adoption, the principles that determine their performance remain underexplored, leaving practitioners to rely on heuristics rather than principled design choices. We address this gap by deriving quantitative scaling principles for agent systems. We evaluate this across four diverse benchmarks: Finance-Agent, BrowseComp-Plus, PlanCraft, and Workbench. Using five canonical architectures (Single, Independent, Centralized, Decentralized, Hybrid) instantiated across three LLM families, we perform a controlled evaluation spanning 180 configurations with standardized tools and token budgets. We derive a predictive model using empirical coordination metrics, including efficiency, overhead, error amplification, and redundancy, that achieves cross-validated R^2=0.513. We identify three dominant effects: (1) a tool-coordination trade-off: under fixed computational budgets, tool-heavy tasks suffer disproportionately from multi-agent overhead. (2) a capability saturation: coordination yields diminishing or negative returns (beta=-0.408, p<0.001) once single-agent baselines exceed ~45%. (3) topology-dependent error amplification: independent agents amplify errors 17.2x through unchecked propagation, while centralized coordination contains this to 4.4x. Centralized coordination improves performance by 80.9% on parallelizable tasks like financial reasoning, while decentralized coordination excels on dynamic web navigation (+9.2% vs. +0.2%). Yet for sequential reasoning tasks, all multi-agent variants degraded performance by 39-70%. The framework predicts the optimal coordination strategy for 87% of held-out configurations, providing a predictive principle of agentic scaling based on measurable task properties.

  • 19 authors
·
Dec 9, 2025 3

Data Scheduling Algorithm for Scalable and Efficient IoT Sensing in Cloud Computing

The rapid growth of Internet of Things (IoT) devices produces massive, heterogeneous data streams, demanding scalable and efficient scheduling in cloud environments to meet latency, energy, and Quality-of-Service (QoS) requirements. Existing scheduling methods often lack adaptability to dynamic workloads and network variability inherent in IoT-cloud systems. This paper presents a novel hybrid scheduling algorithm combining deep Reinforcement Learning (RL) and Ant Colony Optimization (ACO) to address these challenges. The deep RL agent utilizes a model-free policy-gradient approach to learn adaptive task allocation policies responsive to real-time workload fluctuations and network states. Simultaneously, the ACO metaheuristic conducts a global combinatorial search to optimize resource distribution, mitigate congestion, and balance load across distributed cloud nodes. Extensive experiments on large-scale synthetic IoT datasets, reflecting diverse workloads and QoS constraints, demonstrate that the proposed method achieves up to 18.4% reduction in average response time, 12.7% improvement in resource utilization, and 9.3% decrease in energy consumption compared to leading heuristics and RL-only baselines. Moreover, the algorithm ensures strict Service Level Agreement (SLA) compliance through deadline-aware scheduling and dynamic prioritization. The results confirm the effectiveness of integrating model-free RL with swarm intelligence for scalable, energy-efficient IoT data scheduling, offering a promising approach for next-generation IoT-cloud platforms.

  • 1 authors
·
Aug 6, 2025

A distributed, plug-n-play algorithm for multi-robot applications with a priori non-computable objective functions

This paper presents a distributed algorithm applicable to a wide range of practical multi-robot applications. In such multi-robot applications, the user-defined objectives of the mission can be cast as a general optimization problem, without explicit guidelines of the subtasks per different robot. Owing to the unknown environment, unknown robot dynamics, sensor nonlinearities, etc., the analytic form of the optimization cost function is not available a priori. Therefore, standard gradient-descent-like algorithms are not applicable to these problems. To tackle this, we introduce a new algorithm that carefully designs each robot's subcost function, the optimization of which can accomplish the overall team objective. Upon this transformation, we propose a distributed methodology based on the cognitive-based adaptive optimization (CAO) algorithm, that is able to approximate the evolution of each robot's cost function and to adequately optimize its decision variables (robot actions). The latter can be achieved by online learning only the problem-specific characteristics that affect the accomplishment of mission objectives. The overall, low-complexity algorithm can straightforwardly incorporate any kind of operational constraint, is fault-tolerant, and can appropriately tackle time-varying cost functions. A cornerstone of this approach is that it shares the same convergence characteristics as those of block coordinate descent algorithms. The proposed algorithm is evaluated in three heterogeneous simulation set-ups under multiple scenarios, against both general-purpose and problem-specific algorithms. Source code is available at https://github.com/athakapo/A-distributed-plug-n-play-algorithm-for-multi-robot-applications.

  • 3 authors
·
Nov 14, 2021

Intelligent Load Balancing in Cloud Computer Systems

Cloud computing is an established technology allowing users to share resources on a large scale, never before seen in IT history. A cloud system connects multiple individual servers in order to process related tasks in several environments at the same time. Clouds are typically more cost-effective than single computers of comparable computing performance. The sheer physical size of the system itself means that thousands of machines may be involved. The focus of this research was to design a strategy to dynamically allocate tasks without overloading Cloud nodes which would result in system stability being maintained at minimum cost. This research has added the following new contributions to the state of knowledge: (i) a novel taxonomy and categorisation of three classes of schedulers, namely OS-level, Cluster and Big Data, which highlight their unique evolution and underline their different objectives; (ii) an abstract model of cloud resources utilisation is specified, including multiple types of resources and consideration of task migration costs; (iii) a virtual machine live migration was experimented with in order to create a formula which estimates the network traffic generated by this process; (iv) a high-fidelity Cloud workload simulator, based on a month-long workload traces from Google's computing cells, was created; (v) two possible approaches to resource management were proposed and examined in the practical part of the manuscript: the centralised metaheuristic load balancer and the decentralised agent-based system. The project involved extensive experiments run on the University of Westminster HPC cluster, and the promising results are presented together with detailed discussions and a conclusion.

  • 1 authors
·
Sep 22, 2025

Multi-Agent Reinforcement Learning for Microprocessor Design Space Exploration

Microprocessor architects are increasingly resorting to domain-specific customization in the quest for high-performance and energy-efficiency. As the systems grow in complexity, fine-tuning architectural parameters across multiple sub-systems (e.g., datapath, memory blocks in different hierarchies, interconnects, compiler optimization, etc.) quickly results in a combinatorial explosion of design space. This makes domain-specific customization an extremely challenging task. Prior work explores using reinforcement learning (RL) and other optimization methods to automatically explore the large design space. However, these methods have traditionally relied on single-agent RL/ML formulations. It is unclear how scalable single-agent formulations are as we increase the complexity of the design space (e.g., full stack System-on-Chip design). Therefore, we propose an alternative formulation that leverages Multi-Agent RL (MARL) to tackle this problem. The key idea behind using MARL is an observation that parameters across different sub-systems are more or less independent, thus allowing a decentralized role assigned to each agent. We test this hypothesis by designing domain-specific DRAM memory controller for several workload traces. Our evaluation shows that the MARL formulation consistently outperforms single-agent RL baselines such as Proximal Policy Optimization and Soft Actor-Critic over different target objectives such as low power and latency. To this end, this work opens the pathway for new and promising research in MARL solutions for hardware architecture search.

  • 7 authors
·
Nov 29, 2022

VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. Competitive and cooperative gameplay challenges each drone to coordinate with its teammates while anticipating and countering opposing teams' tactics. Turn-based interaction demands precise timing, accurate state prediction, and management of long-horizon temporal dependencies. Agile 3D maneuvering requires rapid accelerations, sharp turns, and precise 3D positioning despite the quadrotor's underactuated dynamics. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy reinforcement learning (RL) methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves a 69.5% percent win rate against the strongest baseline in the 3 vs 3 task, underscoring its potential as an effective solution for tackling the complex interplay between low-level control and high-level strategy. The project page is at https://sites.google.com/view/thu-volleybots.

  • 12 authors
·
Feb 3, 2025

EnergonAI: An Inference System for 10-100 Billion Parameter Transformer Models

Large transformer models display promising performance on a wide range of natural language processing (NLP) tasks. Although the AI community has expanded the model scale to the trillion parameter level, the practical deployment of 10-100 billion parameter models is still uncertain due to the latency, throughput, and memory constraints. In this paper, we proposed EnergonAI to solve the challenges of the efficient deployment of 10-100 billion parameter transformer models on single- or multi-GPU systems. EnergonAI adopts a hierarchy-controller system architecture to coordinate multiple devices and efficiently support different parallel patterns. It delegates the execution of sub-models to multiple workers in the single-controller style and applies tensor parallelism and pipeline parallelism among the workers in a multi-controller style. Upon the novel architecture, we propose three techniques, i.e. non-blocking pipeline parallelism, distributed redundant computation elimination, and peer memory pooling. EnergonAI enables the users to program complex parallel code the same as a serial one. Compared with the FasterTransformer, we have proven that EnergonAI has superior performance on latency and throughput. In our experiments, EnergonAI can achieve 37% latency reduction in tensor parallelism, 10% scalability improvement in pipeline parallelism, and it improves the model scale inferred on a single GPU by using a larger heterogeneous memory space at cost of limited performance reduction.

  • 7 authors
·
Sep 6, 2022

Communication Learning in Multi-Agent Systems from Graph Modeling Perspective

In numerous artificial intelligence applications, the collaborative efforts of multiple intelligent agents are imperative for the successful attainment of target objectives. To enhance coordination among these agents, a distributed communication framework is often employed. However, indiscriminate information sharing among all agents can be resource-intensive, and the adoption of manually pre-defined communication architectures imposes constraints on inter-agent communication, thus limiting the potential for effective collaboration. Moreover, the communication framework often remains static during inference, which may result in sustained high resource consumption, as in most cases, only key decisions necessitate information sharing among agents. In this study, we introduce a novel approach wherein we conceptualize the communication architecture among agents as a learnable graph. We formulate this problem as the task of determining the communication graph while enabling the architecture parameters to update normally, thus necessitating a bi-level optimization process. Utilizing continuous relaxation of the graph representation and incorporating attention units, our proposed approach, CommFormer, efficiently optimizes the communication graph and concurrently refines architectural parameters through gradient descent in an end-to-end manner. Additionally, we introduce a temporal gating mechanism for each agent, enabling dynamic decisions on whether to receive shared information at a given time, based on current observations, thus improving decision-making efficiency. Extensive experiments on a variety of cooperative tasks substantiate the robustness of our model across diverse cooperative scenarios, where agents are able to develop more coordinated and sophisticated strategies regardless of changes in the number of agents.

  • 4 authors
·
Nov 1, 2024

Batch Query Processing and Optimization for Agentic Workflows

Large Language Models (LLMs) in agentic workflows combine multi-step reasoning, tool use, and collaboration across multiple specialized agents. Existing LLM serving engines optimize individual calls in isolation, while multi-agent frameworks focus on orchestration without system-level performance planning. As a result, repeated prompts, overlapping contexts, and concurrent executions create substantial redundancy and poor GPU utilization, especially in batch analytics scenarios. We introduce Halo, a system that brings batch query processing and optimization into agentic LLM workflows. Halo represents each workflow as a structured query plan DAG and constructs a consolidated graph for batched queries that exposes shared computation. Guided by a cost model that jointly considers prefill and decode costs, cache reuse, and GPU placement, Halo performs plan-level optimization to minimize redundant execution. Its runtime integrates adaptive batching, KV-cache sharing and migration, along with compute-communication overlap to maximize hardware efficiency. Evaluation across six benchmarks shows that Halo achieves up to 18.6x speedup for batch inference and 4.7x throughput improvement under online serving, scaling to workloads of tens of thousands of queries and complex graphs. These gains are achieved without compromising output quality. By unifying query optimization with LLM serving, Halo enables efficient agentic workflows in data analytics and decision-making applications.

  • 3 authors
·
Sep 2, 2025

CooperBench: Why Coding Agents Cannot be Your Teammates Yet

Resolving team conflicts requires not only task-specific competence, but also social intelligence to find common ground and build consensus. As AI agents increasingly collaborate on complex work, they must develop coordination capabilities to function as effective teammates. Yet we hypothesize that current agents lack these capabilities. To test this, we introduce CooperBench, a benchmark of over 600 collaborative coding tasks across 12 libraries in 4 programming languages. Each task assigns two agents different features that can be implemented independently but may conflict without proper coordination. Tasks are grounded in real open-source repositories with expert-written tests. Evaluating state-of-the-art coding agents, we observe the curse of coordination: agents achieve on average 30% lower success rates when working together compared to performing both tasks individually. This contrasts sharply with human teams, where adding teammates typically improves productivity. Our analysis reveals three key issues: (1) communication channels become jammed with vague, ill-timed, and inaccurate messages; (2) even with effective communication, agents deviate from their commitments; and (3) agents often hold incorrect expectations about others' plans and communication. Through large-scale simulation, we also observe rare but interesting emergent coordination behavior including role division, resource division, and negotiation. Our research presents a novel benchmark for collaborative coding and calls for a shift from pursuing individual agent capability to developing social intelligence.

stanfordnlp Stanford NLP
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Jan 19 3

AgentsNet: Coordination and Collaborative Reasoning in Multi-Agent LLMs

Large-language models (LLMs) have demonstrated powerful problem-solving capabilities, in particular when organized in multi-agent systems. However, the advent of such systems also raises several questions on the ability of a complex network of agents to effectively self-organize and collaborate. While measuring performance on standard reasoning benchmarks indicates how well multi-agent systems can solve reasoning tasks, it is unclear whether these systems are able to leverage their topology effectively. Here, we propose AgentsNet, a new benchmark for multi-agent reasoning. By drawing inspiration from classical problems in distributed systems and graph theory, AgentsNet measures the ability of multi-agent systems to collaboratively form strategies for problem-solving, self-organization, and effective communication given a network topology. We evaluate a variety of baseline methods on AgentsNet including homogeneous networks of agents which first have to agree on basic protocols for organization and communication. We find that some frontier LLMs are already demonstrating strong performance for small networks but begin to fall off once the size of the network scales. While existing multi-agent benchmarks cover at most 2-5 agents, AgentsNet is practically unlimited in size and can scale with new generations of LLMs. As such, we also probe frontier models in a setup with up to 100 agents.

  • 5 authors
·
Jul 11, 2025 1

Multi-Agent Collaboration Mechanisms: A Survey of LLMs

With recent advances in Large Language Models (LLMs), Agentic AI has become phenomenal in real-world applications, moving toward multiple LLM-based agents to perceive, learn, reason, and act collaboratively. These LLM-based Multi-Agent Systems (MASs) enable groups of intelligent agents to coordinate and solve complex tasks collectively at scale, transitioning from isolated models to collaboration-centric approaches. This work provides an extensive survey of the collaborative aspect of MASs and introduces an extensible framework to guide future research. Our framework characterizes collaboration mechanisms based on key dimensions: actors (agents involved), types (e.g., cooperation, competition, or coopetition), structures (e.g., peer-to-peer, centralized, or distributed), strategies (e.g., role-based or model-based), and coordination protocols. Through a review of existing methodologies, our findings serve as a foundation for demystifying and advancing LLM-based MASs toward more intelligent and collaborative solutions for complex, real-world use cases. In addition, various applications of MASs across diverse domains, including 5G/6G networks, Industry 5.0, question answering, and social and cultural settings, are also investigated, demonstrating their wider adoption and broader impacts. Finally, we identify key lessons learned, open challenges, and potential research directions of MASs towards artificial collective intelligence.

  • 6 authors
·
Jan 10, 2025

DADAO: Decoupled Accelerated Decentralized Asynchronous Optimization

This work introduces DADAO: the first decentralized, accelerated, asynchronous, primal, first-order algorithm to minimize a sum of L-smooth and mu-strongly convex functions distributed over a given network of size n. Our key insight is based on modeling the local gradient updates and gossip communication procedures with separate independent Poisson Point Processes. This allows us to decouple the computation and communication steps, which can be run in parallel, while making the whole approach completely asynchronous, leading to communication acceleration compared to synchronous approaches. Our new method employs primal gradients and does not use a multi-consensus inner loop nor other ad-hoc mechanisms such as Error Feedback, Gradient Tracking, or a Proximal operator. By relating the inverse of the smallest positive eigenvalue of the Laplacian matrix chi_1 and the maximal resistance chi_2leq chi_1 of the graph to a sufficient minimal communication rate between the nodes of the network, we show that our algorithm requires O(nfrac{L{mu}}log(1{epsilon})) local gradients and only O(nchi_1chi_2frac{L{mu}}log(1{epsilon})) communications to reach a precision epsilon, up to logarithmic terms. Thus, we simultaneously obtain an accelerated rate for both computations and communications, leading to an improvement over state-of-the-art works, our simulations further validating the strength of our relatively unconstrained method. We also propose a SDP relaxation to find the optimal gossip rate of each edge minimizing the total number of communications for a given graph, resulting in faster convergence compared to standard approaches relying on uniform communication weights. Our source code is released on a public repository.

  • 2 authors
·
Jul 26, 2022

W&D:Scaling Parallel Tool Calling for Efficient Deep Research Agents

Deep research agents have emerged as powerful tools for automating complex intellectual tasks through multi-step reasoning and web-based information seeking. While recent efforts have successfully enhanced these agents by scaling depth through increasing the number of sequential thinking and tool calls, the potential of scaling width via parallel tool calling remains largely unexplored. In this work, we propose the Wide and Deep research agent, a framework designed to investigate the behavior and performance of agents when scaling not only depth but also width via parallel tool calling. Unlike existing approaches that rely on complex multi-agent orchestration to parallelize workloads, our method leverages intrinsic parallel tool calling to facilitate effective coordination within a single reasoning step. We demonstrate that scaling width significantly improves performance on deep research benchmarks while reducing the number of turns required to obtain correct answers. Furthermore, we analyze the factors driving these improvements through case studies and explore various tool call schedulers to optimize parallel tool calling strategy. Our findings suggest that optimizing the trade-off between width and depth is a critical pathway toward high-efficiency deep research agents. Notably, without context management or other tricks, we obtain 62.2% accuracy with GPT-5-Medium on BrowseComp, surpassing the original 54.9% reported by GPT-5-High.

  • 4 authors
·
Feb 6

OPE: Overcoming Information Saturation in Parallel Thinking via Outline-Guided Path Exploration

Parallel thinking has emerged as a new paradigm for large reasoning models (LRMs) in tackling complex problems. Recent methods leverage Reinforcement Learning (RL) to enhance parallel thinking, aiming to address the limitations in computational resources and effectiveness encountered with supervised fine-tuning. However, most existing studies primarily focus on optimizing the aggregation phase, with limited attention to the path exploration stage. In this paper, we theoretically analyze the optimization of parallel thinking under the Reinforcement Learning with Verifiable Rewards (RLVR) setting, and identify that the mutual information bottleneck among exploration paths fundamentally restricts overall performance. To address this, we propose Outline-Guided Path Exploration (OPE), which explicitly partitions the solution space by generating diverse reasoning outlines prior to parallel path reasoning, thereby reducing information redundancy and improving the diversity of information captured across exploration paths. We implement OPE with an iterative RL strategy that optimizes outline planning and outline-guided reasoning independently. Extensive experiments across multiple challenging mathematical benchmarks demonstrate that OPE effectively improves reasoning performance in different aggregation strategies, enabling LRMs to more reliably discover correct solutions.

  • 10 authors
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Feb 9 2

Harnessing Multi-Agent LLMs for Complex Engineering Problem-Solving: A Framework for Senior Design Projects

Multi-Agent Large Language Models (LLMs) are gaining significant attention for their ability to harness collective intelligence in complex problem-solving, decision-making, and planning tasks. This aligns with the concept of the wisdom of crowds, where diverse agents contribute collectively to generating effective solutions, making it particularly suitable for educational settings. Senior design projects, also known as capstone or final year projects, are pivotal in engineering education as they integrate theoretical knowledge with practical application, fostering critical thinking, teamwork, and real-world problem-solving skills. In this paper, we explore the use of Multi-Agent LLMs in supporting these senior design projects undertaken by engineering students, which often involve multidisciplinary considerations and conflicting objectives, such as optimizing technical performance while addressing ethical, social, and environmental concerns. We propose a framework where distinct LLM agents represent different expert perspectives, such as problem formulation agents, system complexity agents, societal and ethical agents, or project managers, thus facilitating a holistic problem-solving approach. This implementation leverages standard multi-agent system (MAS) concepts such as coordination, cooperation, and negotiation, incorporating prompt engineering to develop diverse personas for each agent. These agents engage in rich, collaborative dialogues to simulate human engineering teams, guided by principles from swarm AI to efficiently balance individual contributions towards a unified solution. We adapt these techniques to create a collaboration structure for LLM agents, encouraging interdisciplinary reasoning and negotiation similar to real-world senior design projects. To assess the efficacy of this framework, we collected six proposals of engineering and computer science of...

  • 6 authors
·
Jan 2, 2025

T3: Transparent Tracking & Triggering for Fine-grained Overlap of Compute & Collectives

Large Language Models increasingly rely on distributed techniques for their training and inference. These techniques require communication across devices which can reduce scaling efficiency as the number of devices increases. While some distributed techniques can overlap, and thus, hide this communication with independent computations, techniques such as Tensor Parallelism (TP) inherently serialize communication with model execution. One approach to hide this serialized communication is to interleave it with the producer operation (of the communicated data) in a fine-grained manner. However, this fine-grained interleaving of communication and computation in software can be difficult. Furthermore, as with any concurrent execution, it requires compute and memory resources to be shared between computation and communication, causing resource contention that reduces overlapping efficacy. To overcome these challenges, we propose T3 which applies hardware-software co-design to transparently overlap serialized communication while minimizing resource contention with compute. T3 transparently fuses producer operations with the subsequent communication via a simple configuration of the producer's output address space and requires minor software changes. At the hardware level, T3 adds a lightweight track and trigger mechanism to orchestrate the producer's compute, and communication. It further uses compute-enhanced memories for communication's attendant compute. As a result, T3 reduces resource contention, and efficiently overlaps serialized communication with computation. For important Transformer models like T-NLG, T3 speeds up communication-heavy sublayers by 30% geomean (max 47%) and reduces data movement by 22% geomean (max 36%). Furthermore, T3's benefits persist as models scale: geomean 29% for sublayers in sim500-billion parameter models, PALM and MT-NLG.

  • 5 authors
·
Jan 29, 2024 1

Exploiting Inter-Layer Expert Affinity for Accelerating Mixture-of-Experts Model Inference

In large language models like the Generative Pre-trained Transformer, the Mixture of Experts paradigm has emerged as a powerful technique for enhancing model expressiveness and accuracy. However, deploying GPT MoE models for parallel inference on distributed systems presents significant challenges, primarily due to the extensive Alltoall communication required for expert routing and aggregation. This communication bottleneck exacerbates the already complex computational landscape, hindering the efficient utilization of high-performance computing resources. In this paper, we propose a lightweight optimization technique called ExFlow, to largely accelerate the inference of these MoE models. We take a new perspective on alleviating the communication overhead by exploiting the inter-layer expert affinity. Unlike previous methods, our solution can be directly applied to pre-trained MoE models without any fine-tuning or accuracy degradation. By proposing a context-coherent expert parallelism on distributed systems, our design only uses one Alltoall communication to deliver the same functionality while previous methods all require two Alltoalls. By carefully examining the conditional probability in tokens' routing across multiple layers, we proved that pre-trained GPT MoE models implicitly exhibit a strong inter-layer expert affinity. We then design an efficient integer programming model to capture such features and show that by properly placing the experts on corresponding GPUs, we can reduce up to 67% cross-GPU routing latency. Our solution beats the cutting-edge MoE implementations with experts from 8 to 64, with up to 2.2x improvement in inference throughput. We further provide a detailed study of how the model implicitly acquires this expert affinity at the very early training stage and how this affinity evolves and stabilizes during training.

  • 6 authors
·
Jan 16, 2024

SciAgents: Automating scientific discovery through multi-agent intelligent graph reasoning

A key challenge in artificial intelligence is the creation of systems capable of autonomously advancing scientific understanding by exploring novel domains, identifying complex patterns, and uncovering previously unseen connections in vast scientific data. In this work, we present SciAgents, an approach that leverages three core concepts: (1) the use of large-scale ontological knowledge graphs to organize and interconnect diverse scientific concepts, (2) a suite of large language models (LLMs) and data retrieval tools, and (3) multi-agent systems with in-situ learning capabilities. Applied to biologically inspired materials, SciAgents reveals hidden interdisciplinary relationships that were previously considered unrelated, achieving a scale, precision, and exploratory power that surpasses traditional human-driven research methods. The framework autonomously generates and refines research hypotheses, elucidating underlying mechanisms, design principles, and unexpected material properties. By integrating these capabilities in a modular fashion, the intelligent system yields material discoveries, critique and improve existing hypotheses, retrieve up-to-date data about existing research, and highlights their strengths and limitations. Our case studies demonstrate scalable capabilities to combine generative AI, ontological representations, and multi-agent modeling, harnessing a `swarm of intelligence' similar to biological systems. This provides new avenues for materials discovery and accelerates the development of advanced materials by unlocking Nature's design principles.

  • 2 authors
·
Sep 9, 2024

G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks

Recent advancements in large language model (LLM)-based agents have demonstrated that collective intelligence can significantly surpass the capabilities of individual agents, primarily due to well-crafted inter-agent communication topologies. Despite the diverse and high-performing designs available, practitioners often face confusion when selecting the most effective pipeline for their specific task: Which topology is the best choice for my task, avoiding unnecessary communication token overhead while ensuring high-quality solution? In response to this dilemma, we introduce G-Designer, an adaptive, efficient, and robust solution for multi-agent deployment, which dynamically designs task-aware, customized communication topologies. Specifically, G-Designer models the multi-agent system as a multi-agent network, leveraging a variational graph auto-encoder to encode both the nodes (agents) and a task-specific virtual node, and decodes a task-adaptive and high-performing communication topology. Extensive experiments on six benchmarks showcase that G-Designer is: (1) high-performing, achieving superior results on MMLU with accuracy at 84.50% and on HumanEval with pass@1 at 89.90%; (2) task-adaptive, architecting communication protocols tailored to task difficulty, reducing token consumption by up to 95.33% on HumanEval; and (3) adversarially robust, defending against agent adversarial attacks with merely 0.3% accuracy drop.

  • 9 authors
·
Oct 15, 2024

Hogwild! Inference: Parallel LLM Generation via Concurrent Attention

Large Language Models (LLMs) have demonstrated the ability to tackle increasingly complex tasks through advanced reasoning, long-form content generation, and tool use. Solving these tasks often involves long inference-time computations. In human problem solving, a common strategy to expedite work is collaboration: by dividing the problem into sub-tasks, exploring different strategies concurrently, etc. Recent research has shown that LLMs can also operate in parallel by implementing explicit cooperation frameworks, such as voting mechanisms or the explicit creation of independent sub-tasks that can be executed in parallel. However, each of these frameworks may not be suitable for all types of tasks, which can hinder their applicability. In this work, we propose a different design approach: we run LLM "workers" in parallel , allowing them to synchronize via a concurrently-updated attention cache and prompt these workers to decide how best to collaborate. Our approach allows the instances to come up with their own collaboration strategy for the problem at hand, all the while "seeing" each other's partial progress in the concurrent cache. We implement this approach via Hogwild! Inference: a parallel LLM inference engine where multiple instances of the same LLM run in parallel with the same attention cache, with "instant" access to each other's generated tokens. Hogwild! inference takes advantage of Rotary Position Embeddings (RoPE) to avoid recomputation while improving parallel hardware utilization. We find that modern reasoning-capable LLMs can perform inference with shared Key-Value cache out of the box, without additional fine-tuning.

  • 8 authors
·
Apr 8, 2025 6

Holmes: Towards Distributed Training Across Clusters with Heterogeneous NIC Environment

Large language models (LLMs) such as GPT-3, OPT, and LLaMA have demonstrated remarkable accuracy in a wide range of tasks. However, training these models can incur significant expenses, often requiring tens of thousands of GPUs for months of continuous operation. Typically, this training is carried out in specialized GPU clusters equipped with homogeneous high-speed Remote Direct Memory Access (RDMA) network interface cards (NICs). The acquisition and maintenance of such dedicated clusters is challenging. Current LLM training frameworks, like Megatron-LM and Megatron-DeepSpeed, focus primarily on optimizing training within homogeneous cluster settings. In this paper, we introduce Holmes, a training framework for LLMs that employs thoughtfully crafted data and model parallelism strategies over the heterogeneous NIC environment. Our primary technical contribution lies in a novel scheduling method that intelligently allocates distinct computational tasklets in LLM training to specific groups of GPU devices based on the characteristics of their connected NICs. Furthermore, our proposed framework, utilizing pipeline parallel techniques, demonstrates scalability to multiple GPU clusters, even in scenarios without high-speed interconnects between nodes in distinct clusters. We conducted comprehensive experiments that involved various scenarios in the heterogeneous NIC environment. In most cases, our framework achieves performance levels close to those achievable with homogeneous RDMA-capable networks (InfiniBand or RoCE), significantly exceeding training efficiency within the pure Ethernet environment. Additionally, we verified that our framework outperforms other mainstream LLM frameworks under heterogeneous NIC environment in terms of training efficiency and can be seamlessly integrated with them.

  • 8 authors
·
Dec 6, 2023

Scalable Multi-Robot Collaboration with Large Language Models: Centralized or Decentralized Systems?

A flurry of recent work has demonstrated that pre-trained large language models (LLMs) can be effective task planners for a variety of single-robot tasks. The planning performance of LLMs is significantly improved via prompting techniques, such as in-context learning or re-prompting with state feedback, placing new importance on the token budget for the context window. An under-explored but natural next direction is to investigate LLMs as multi-robot task planners. However, long-horizon, heterogeneous multi-robot planning introduces new challenges of coordination while also pushing up against the limits of context window length. It is therefore critical to find token-efficient LLM planning frameworks that are also able to reason about the complexities of multi-robot coordination. In this work, we compare the task success rate and token efficiency of four multi-agent communication frameworks (centralized, decentralized, and two hybrid) as applied to four coordination-dependent multi-agent 2D task scenarios for increasing numbers of agents. We find that a hybrid framework achieves better task success rates across all four tasks and scales better to more agents. We further demonstrate the hybrid frameworks in 3D simulations where the vision-to-text problem and dynamical errors are considered. See our project website https://yongchao98.github.io/MIT-REALM-Multi-Robot/ for prompts, videos, and code.

  • 5 authors
·
Sep 27, 2023

Phase Transition for Budgeted Multi-Agent Synergy

Multi-agent systems can improve reliability, yet under a fixed inference budget they often help, saturate, or even collapse. We develop a minimal and calibratable theory that predicts these regimes from three binding constraints of modern agent stacks: finite context windows, lossy inter-agent communication, and shared failures among similar agents. Each leaf agent is summarized by a compute-performance scaling exponent β; communication is captured by a message-length fidelity curve γ(m); dependence is captured by an effective shared-error correlation ρ; and a context window W imposes hard fan-in limits that make hierarchy necessary. For binary success/failure tasks with majority aggregation, we prove a sharp phase transition for deep b-ary trees with correlated inputs and lossy communication: a single scalar α_ρ (combining γ(m), ρ, and fan-in b) determines whether weak signal is amplified to a nontrivial fixed point or washed out to chance. In the amplifying regime, we derive an organization exponent s and show that budgeted synergy, i.e., outperforming the best single agent under the same total budget, occurs exactly when s>β, yielding closed-form compute allocation rules and explicit budget thresholds. We further characterize saturation via a mixing depth and provide a conservative clipped predictor that remains accurate across growth and saturation. A continuous-performance warm-up gives closed-form risks for star, chain, and tree organizations, making correlation- and communication-induced floors explicit and exposing the core design trade-offs in a smooth setting. Finally, we validate the predicted phase boundaries in controlled synthetic simulations and show how the same mechanisms explain the dominant bottlenecks reported in recent large-scale matched-budget studies of LLM agent-system scaling.

  • 3 authors
·
Jan 24

How Long It Takes for an Ordinary Node with an Ordinary ID to Output?

In the context of distributed synchronous computing, processors perform in rounds, and the time-complexity of a distributed algorithm is classically defined as the number of rounds before all computing nodes have output. Hence, this complexity measure captures the running time of the slowest node(s). In this paper, we are interested in the running time of the ordinary nodes, to be compared with the running time of the slowest nodes. The node-averaged time-complexity of a distributed algorithm on a given instance is defined as the average, taken over every node of the instance, of the number of rounds before that node output. We compare the node-averaged time-complexity with the classical one in the standard LOCAL model for distributed network computing. We show that there can be an exponential gap between the node-averaged time-complexity and the classical time-complexity, as witnessed by, e.g., leader election. Our first main result is a positive one, stating that, in fact, the two time-complexities behave the same for a large class of problems on very sparse graphs. In particular, we show that, for LCL problems on cycles, the node-averaged time complexity is of the same order of magnitude as the slowest node time-complexity. In addition, in the LOCAL model, the time-complexity is computed as a worst case over all possible identity assignments to the nodes of the network. In this paper, we also investigate the ID-averaged time-complexity, when the number of rounds is averaged over all possible identity assignments. Our second main result is that the ID-averaged time-complexity is essentially the same as the expected time-complexity of randomized algorithms (where the expectation is taken over all possible random bits used by the nodes, and the number of rounds is measured for the worst-case identity assignment). Finally, we study the node-averaged ID-averaged time-complexity.

  • 1 authors
·
Apr 19, 2017

Anemoi: A Semi-Centralized Multi-agent System Based on Agent-to-Agent Communication MCP server from Coral Protocol

Recent advances in generalist multi-agent systems (MAS) have largely followed a context-engineering plus centralized paradigm, where a planner agent coordinates multiple worker agents through unidirectional prompt passing. While effective under strong planner models, this design suffers from two critical limitations: (1) strong dependency on the planner's capability, which leads to degraded performance when a smaller LLM powers the planner; and (2) limited inter-agent communication, where collaboration relies on costly prompt concatenation and context injection, introducing redundancy and information loss. To address these challenges, we propose Anemoi, a semi-centralized MAS built on the Agent-to-Agent (A2A) communication MCP server from Coral Protocol. Unlike traditional designs, Anemoi enables structured and direct inter-agent collaboration, allowing all agents to monitor progress, assess results, identify bottlenecks, and propose refinements in real time. This paradigm reduces reliance on a single planner, supports adaptive plan updates, and minimizes redundant context passing, resulting in more scalable and cost-efficient execution. Evaluated on the GAIA benchmark, Anemoi achieved 52.73% accuracy with a small LLM (GPT-4.1-mini) as the planner, surpassing the strongest open-source baseline OWL (43.63%) by +9.09% under identical LLM settings. Our implementation is publicly available at https://github.com/Coral-Protocol/Anemoi.

  • 9 authors
·
Aug 23, 2025

JaxRobotarium: Training and Deploying Multi-Robot Policies in 10 Minutes

Multi-agent reinforcement learning (MARL) has emerged as a promising solution for learning complex and scalable coordination behaviors in multi-robot systems. However, established MARL platforms (e.g., SMAC and MPE) lack robotics relevance and hardware deployment, leaving multi-robot learning researchers to develop bespoke environments and hardware testbeds dedicated to the development and evaluation of their individual contributions. The Multi-Agent RL Benchmark and Learning Environment for the Robotarium (MARBLER) is an exciting recent step in providing a standardized robotics-relevant platform for MARL, by bridging the Robotarium testbed with existing MARL software infrastructure. However, MARBLER lacks support for parallelization and GPU/TPU execution, making the platform prohibitively slow compared to modern MARL environments and hindering adoption. We contribute JaxRobotarium, a Jax-powered end-to-end simulation, learning, deployment, and benchmarking platform for the Robotarium. JaxRobotarium enables rapid training and deployment of multi-robot RL (MRRL) policies with realistic robot dynamics and safety constraints, supporting parallelization and hardware acceleration. Our generalizable learning interface integrates easily with SOTA MARL libraries (e.g., JaxMARL). In addition, JaxRobotarium includes eight standardized coordination scenarios, including four novel scenarios that bring established MARL benchmark tasks (e.g., RWARE and Level-Based Foraging) to a robotics setting. We demonstrate that JaxRobotarium retains high simulation fidelity while achieving dramatic speedups over baseline (20x in training and 150x in simulation), and provides an open-access sim-to-real evaluation pipeline through the Robotarium testbed, accelerating and democratizing access to multi-robot learning research and evaluation. Our code is available at https://github.com/GT-STAR-Lab/JaxRobotarium.

  • 4 authors
·
May 10, 2025

Internet of Agents: Weaving a Web of Heterogeneous Agents for Collaborative Intelligence

The rapid advancement of large language models (LLMs) has paved the way for the development of highly capable autonomous agents. However, existing multi-agent frameworks often struggle with integrating diverse capable third-party agents due to reliance on agents defined within their own ecosystems. They also face challenges in simulating distributed environments, as most frameworks are limited to single-device setups. Furthermore, these frameworks often rely on hard-coded communication pipelines, limiting their adaptability to dynamic task requirements. Inspired by the concept of the Internet, we propose the Internet of Agents (IoA), a novel framework that addresses these limitations by providing a flexible and scalable platform for LLM-based multi-agent collaboration. IoA introduces an agent integration protocol, an instant-messaging-like architecture design, and dynamic mechanisms for agent teaming and conversation flow control. Through extensive experiments on general assistant tasks, embodied AI tasks, and retrieval-augmented generation benchmarks, we demonstrate that IoA consistently outperforms state-of-the-art baselines, showcasing its ability to facilitate effective collaboration among heterogeneous agents. IoA represents a step towards linking diverse agents in an Internet-like environment, where agents can seamlessly collaborate to achieve greater intelligence and capabilities. Our codebase has been released at https://github.com/OpenBMB/IoA.

  • 10 authors
·
Jul 9, 2024 4

SCALE: Selective Resource Allocation for Overcoming Performance Bottlenecks in Mathematical Test-time Scaling

Test-time compute scaling has emerged as a powerful paradigm for enhancing mathematical reasoning in large language models (LLMs) by allocating additional computational resources during inference. However, current methods employ uniform resource distribution across all reasoning sub-problems, creating fundamental bottlenecks where challenging sub-problems receive insufficient attention while routine operations consume disproportionate resources. This uniform allocation creates performance bottlenecks where additional computational resources yield diminishing returns. Inspired by dual-process theory, we propose SCALE (Selective Resource Allocation), a framework that selectively allocates computational resources based on sub-problem difficulty. SCALE operates through four stages: (1) problem decomposition into sequential reasoning sub-problems, (2) difficulty assessment of each sub-problem to distinguish between routine operations and computationally challenging sub-problems, (3) selective processing mode assignment between System 1 for simple sub-problems and System 2 for complex ones, and (4) sequential execution with context propagation. By concentrating resources on challenging sub-problems while processing routine operations efficiently, SCALE achieves substantial performance improvements with superior resource utilization. Extensive experiments demonstrate that SCALE significantly outperforms uniform scaling baselines, achieving accuracy improvements of up to 13.75 percentage points (57.50% to 71.25% on AIME25) while reducing computational costs by 33%-53%, representing a major advance in test-time scaling that addresses fundamental limitations of current approaches.

If You Want Coherence, Orchestrate a Team of Rivals: Multi-Agent Models of Organizational Intelligence

AI Agents can perform complex operations at great speed, but just like all the humans we have ever hired, their intelligence remains fallible. Miscommunications aren't noticed, systemic biases have no counter-action, and inner monologues are rarely written down. We did not come to fire them for their mistakes, but to hire them and provide a safe productive working environment. We posit that we can reuse a common corporate organizational structure: teams of independent AI agents with strict role boundaries can work with common goals, but opposing incentives. Multiple models serving as a team of rivals can catch and minimize errors within the final product at a small cost to the velocity of actions. In this paper we demonstrate that we can achieve reliability without acquiring perfect components, but through careful orchestration of imperfect ones. This paper describes the architecture of such a system in practice: specialized agent teams (planners, executors, critics, experts), organized into an organization with clear goals, coordinated through a remote code executor that keeps data transformations and tool invocations separate from reasoning models. Rather than agents directly calling tools and ingesting full responses, they write code that executes remotely; only relevant summaries return to agent context. By preventing raw data and tool outputs from contaminating context windows, the system maintains clean separation between perception (brains that plan and reason) and execution (hands that perform heavy data transformations and API calls). We demonstrate the approach achieves over 90% internal error interception prior to user exposure while maintaining acceptable latency tradeoffs. A survey from our traces shows that we only trade off cost and latency to achieve correctness and incrementally expand capabilities without impacting existing ones.

  • 5 authors
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Jan 20

A Survey on Inference Optimization Techniques for Mixture of Experts Models

The emergence of large-scale Mixture of Experts (MoE) models has marked a significant advancement in artificial intelligence, offering enhanced model capacity and computational efficiency through conditional computation. However, the deployment and inference of these models present substantial challenges in terms of computational resources, latency, and energy efficiency. This comprehensive survey systematically analyzes the current landscape of inference optimization techniques for MoE models across the entire system stack. We first establish a taxonomical framework that categorizes optimization approaches into model-level, system-level, and hardware-level optimizations. At the model level, we examine architectural innovations including efficient expert design, attention mechanisms, various compression techniques such as pruning, quantization, and knowledge distillation, as well as algorithm improvement including dynamic routing strategies and expert merging methods. At the system level, we investigate distributed computing approaches, load balancing mechanisms, and efficient scheduling algorithms that enable scalable deployment. Furthermore, we delve into hardware-specific optimizations and co-design strategies that maximize throughput and energy efficiency. This survey not only provides a structured overview of existing solutions but also identifies key challenges and promising research directions in MoE inference optimization. Our comprehensive analysis serves as a valuable resource for researchers and practitioners working on large-scale deployment of MoE models in resource-constrained environments. To facilitate ongoing updates and the sharing of cutting-edge advances in MoE inference optimization research, we have established a repository accessible at https://github.com/MoE-Inf/awesome-moe-inference/.

  • 8 authors
·
Dec 18, 2024

MAS-Orchestra: Understanding and Improving Multi-Agent Reasoning Through Holistic Orchestration and Controlled Benchmarks

While multi-agent systems (MAS) promise elevated intelligence through coordination of agents, current approaches to automatic MAS design under-deliver. Such shortcomings stem from two key factors: (1) methodological complexity - agent orchestration is performed using sequential, code-level execution that limits global system-level holistic reasoning and scales poorly with agent complexity - and (2) efficacy uncertainty - MAS are deployed without understanding if there are tangible benefits compared to single-agent systems (SAS). We propose MAS-Orchestra, a training-time framework that formulates MAS orchestration as a function-calling reinforcement learning problem with holistic orchestration, generating an entire MAS at once. In MAS-Orchestra, complex, goal-oriented sub-agents are abstracted as callable functions, enabling global reasoning over system structure while hiding internal execution details. To rigorously study when and why MAS are beneficial, we introduce MASBENCH, a controlled benchmark that characterizes tasks along five axes: Depth, Horizon, Breadth, Parallel, and Robustness. Our analysis reveals that MAS gains depend critically on task structure, verification protocols, and the capabilities of both orchestrator and sub-agents, rather than holding universally. Guided by these insights, MAS-Orchestra achieves consistent improvements on public benchmarks including mathematical reasoning, multi-hop QA, and search-based QA. Together, MAS-Orchestra and MASBENCH enable better training and understanding of MAS in the pursuit of multi-agent intelligence.

  • 9 authors
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Jan 20

Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoning

Large Language Models (LLMs) have recently demonstrated impressive action sequence prediction capabilities but often struggle with dynamic, long-horizon tasks such as real-time strategic games. In a game such as StarCraftII (SC2), agents need to manage resource constraints and adapt to evolving battlefield situations in a partially observable environment. This often overwhelms exisiting LLM-based approaches. To address these challenges, we propose a hierarchical multi-agent framework that employs specialized imitation learning agents under a meta-controller called Strategic Planner (SP). By expert demonstrations, each specialized agent learns a distinctive strategy, such as aerial support or defensive maneuvers, and produces coherent, structured multistep action sequences. The SP then orchestrates these proposals into a single, environmentally adaptive plan that ensures local decisions aligning with long-term strategies. We call this HIMA (Hierarchical Imitation Multi-Agent). We also present TEXTSCII-ALL, a comprehensive SC2 testbed that encompasses all race match combinations in SC2. Our empirical results show that HIMA outperforms state of the arts in strategic clarity, adaptability, and computational efficiency, underscoring the potential of combining specialized imitation modules with meta-level orchestration to develop more robust, general-purpose AI agents.

  • 3 authors
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Aug 8, 2025